pub struct VirtualScrollView<D, B: Fn(VirtualItem, &D) -> Element> { /* private fields */ }Expand description
One-direction scrollable area that dynamically builds and renders items based in their size and current available size, this is intended for apps using large sets of data that need good performance.
§Example
fn app() -> impl IntoElement {
rect().child(
VirtualScrollView::new(|item, _| {
rect()
.key(item.index)
.height(Size::px(item.size))
.padding(4.)
.child(format!("Item {}", item.index))
.into()
})
.length(300usize)
.item_size(25.),
)
}
§Preview
Implementations§
Source§impl<B: Fn(VirtualItem, &()) -> Element> VirtualScrollView<(), B>
impl<B: Fn(VirtualItem, &()) -> Element> VirtualScrollView<(), B>
Sourcepub fn new(builder: B) -> Self
pub fn new(builder: B) -> Self
Creates a VirtualScrollView that builds each item from its VirtualItem.
Sourcepub fn new_controlled(builder: B, scroll_controller: ScrollController) -> Self
pub fn new_controlled(builder: B, scroll_controller: ScrollController) -> Self
Same as Self::new but driven by an external ScrollController.
Source§impl<D, B: Fn(VirtualItem, &D) -> Element> VirtualScrollView<D, B>
impl<D, B: Fn(VirtualItem, &D) -> Element> VirtualScrollView<D, B>
Sourcepub fn new_with_data(builder_data: D, builder: B) -> Self
pub fn new_with_data(builder_data: D, builder: B) -> Self
Same as Self::new but passes builder_data to the builder for every item.
builder_data is owned by the scroll view and handed to the builder by reference
instead of being captured in the closure. It is part of the view’s equality check,
so changing it rebuilds the visible items.
Sourcepub fn new_with_data_controlled(
builder_data: D,
builder: B,
scroll_controller: ScrollController,
) -> Self
pub fn new_with_data_controlled( builder_data: D, builder: B, scroll_controller: ScrollController, ) -> Self
Same as Self::new_with_data but driven by an external ScrollController.
pub fn show_scrollbar(self, show_scrollbar: bool) -> Self
pub fn direction(self, direction: Direction) -> Self
pub fn scroll_with_arrows(self, scroll_with_arrows: impl Into<bool>) -> Self
pub fn item_size(self, item_size: impl Into<ItemSize>) -> Self
pub fn length(self, length: impl Into<usize>) -> Self
pub fn invert_scroll_wheel(self, invert_scroll_wheel: impl Into<bool>) -> Self
pub fn drag_scrolling(self, drag_scrolling: bool) -> Self
pub fn scroll_controller( self, scroll_controller: impl Into<Option<ScrollController>>, ) -> Self
pub fn max_width(self, max_width: impl Into<Size>) -> Self
pub fn max_height(self, max_height: impl Into<Size>) -> Self
Trait Implementations§
Source§impl<D: Clone, B: Clone + Fn(VirtualItem, &D) -> Element> Clone for VirtualScrollView<D, B>
impl<D: Clone, B: Clone + Fn(VirtualItem, &D) -> Element> Clone for VirtualScrollView<D, B>
Source§fn clone(&self) -> VirtualScrollView<D, B>
fn clone(&self) -> VirtualScrollView<D, B>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<D: PartialEq + 'static, B: Fn(VirtualItem, &D) -> Element + 'static> Component for VirtualScrollView<D, B>
impl<D: PartialEq + 'static, B: Fn(VirtualItem, &D) -> Element + 'static> Component for VirtualScrollView<D, B>
fn render(self: &VirtualScrollView<D, B>) -> impl IntoElement
fn render_key(&self) -> DiffKey
Source§impl<D: PartialEq, B: Fn(VirtualItem, &D) -> Element> ContainerSizeExt for VirtualScrollView<D, B>
impl<D: PartialEq, B: Fn(VirtualItem, &D) -> Element> ContainerSizeExt for VirtualScrollView<D, B>
Source§impl<D: PartialEq, B: Fn(VirtualItem, &D) -> Element> KeyExt for VirtualScrollView<D, B>
impl<D: PartialEq, B: Fn(VirtualItem, &D) -> Element> KeyExt for VirtualScrollView<D, B>
Source§impl<D: PartialEq, B: Fn(VirtualItem, &D) -> Element> LayoutExt for VirtualScrollView<D, B>
impl<D: PartialEq, B: Fn(VirtualItem, &D) -> Element> LayoutExt for VirtualScrollView<D, B>
Source§fn get_layout(&mut self) -> &mut LayoutData
fn get_layout(&mut self) -> &mut LayoutData
Returns a mutable reference to the element’s layout data.
Source§impl<D: PartialEq, B: Fn(VirtualItem, &D) -> Element> PartialEq for VirtualScrollView<D, B>
impl<D: PartialEq, B: Fn(VirtualItem, &D) -> Element> PartialEq for VirtualScrollView<D, B>
Auto Trait Implementations§
impl<D, B> Freeze for VirtualScrollView<D, B>
impl<D, B> !RefUnwindSafe for VirtualScrollView<D, B>
impl<D, B> !Send for VirtualScrollView<D, B>
impl<D, B> !Sync for VirtualScrollView<D, B>
impl<D, B> Unpin for VirtualScrollView<D, B>
impl<D, B> UnsafeUnpin for VirtualScrollView<D, B>where
B: UnsafeUnpin,
D: UnsafeUnpin,
impl<D, B> !UnwindSafe for VirtualScrollView<D, B>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> ComponentKey for Twhere
T: Component,
impl<T> ComponentKey for Twhere
T: Component,
fn default_key(&self) -> DiffKey
§impl<T> ComponentProps for T
impl<T> ComponentProps for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more